September 30, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available. Read More »
August 3, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins. Read More »
August 19, 2015
Imagination Technologies' demo of graphics APIs draws 40,000 gnomes in real time on a PowerVR G6430 mobile GPU. Read More »
March 5, 2015
Watch an early alpha demo of the next-gen graphics API running on a PowerVR Rogue mobile GPU. Read More »
March 3, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools. Read More »
July 7, 2014
Rendering plugin killed off alongside R2100 and R2500 raytracing cards. Tech survives as SketchUp add-on. Read More »
May 7, 2013
Real-time raytracing plugin for Max promises blazing-fast look dev, lighting and visualisation workflows. Read More »
April 17, 2013
Interactive viewport plugin for Rhino is first third-party tool written with the PowerVR Brazil SDK raytrace toolkit. Read More »
February 5, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work. Read More »
January 31, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU. Read More »
November 29, 2012
New OpenRL cards will accelerate Caustic Visualizer real-time raytracing plugins for Max, Maya. Read More »
May 17, 2012
Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected. Read More »
April 20, 2012
Much-loved 3ds Max renderer now available as toolkit for developers to add raytracing to their software. Read More »
August 10, 2011
Render engine returns from a string of buyouts rebuilt and repositioned as an SDK for interactive raytracing. Read More »