New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Imagination Technologies' demo of graphics APIs draws 40,000 gnomes in real time on a PowerVR G6430 mobile GPU.
Wednesday, August 19th, 2015
Watch an early alpha demo of the next-gen graphics API running on a PowerVR Rogue mobile GPU.
Thursday, March 5th, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools.
Tuesday, March 3rd, 2015
Rendering plugin killed off alongside R2100 and R2500 raytracing cards. Tech survives as SketchUp add-on.
Monday, July 7th, 2014
Real-time raytracing plugin for Max promises blazing-fast look dev, lighting and visualisation workflows.
Tuesday, May 7th, 2013
Interactive viewport plugin for Rhino is first third-party tool written with the PowerVR Brazil SDK raytrace toolkit.
Wednesday, April 17th, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work.
Tuesday, February 5th, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU.
Thursday, January 31st, 2013
New OpenRL cards will accelerate Caustic Visualizer real-time raytracing plugins for Max, Maya.
Thursday, November 29th, 2012
Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected.
Thursday, May 17th, 2012
Much-loved 3ds Max renderer now available as toolkit for developers to add raytracing to their software.
Friday, April 20th, 2012