Check out the new features in Polygonflow's UE5 world building toolset, including AI object tagging and the neat new vines tool,
Wednesday, June 12th, 2024
Check out the new features in Polygonflow's UE5 world building toolset, including AI object tagging and the neat new vines tool,
Wednesday, June 12th, 2024
Sizeable update to the GPU ray tracing renderer adds real-time caustics, and cutaway rendering.
Thursday, August 17th, 2023
Dimension 5's rapidly evolving RTX-accelerated GPU renderer for 3ds Max and Blender gets new time-and-latitude based sky system.
Friday, May 28th, 2021
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Updated: early registration now available for the beta of the next major version of the C4D renderer.
Tuesday, September 15th, 2020
Unreal Engine-based real-time visualisation platform gets native support for Cinema 4D, IFC files.
Wednesday, September 4th, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools.
Wednesday, September 4th, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine.
Monday, April 8th, 2019
Newly updated lighting design app lets users create their own custom IES lights, including those with complex or asymmetric profiles.
Tuesday, October 9th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles.
Friday, December 8th, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets.
Thursday, June 8th, 2017
Update to renderer adds new standalone image editor for EXRs, improves sampling, relighting and distributed rendering.
Monday, April 24th, 2017