Get the binaries of Hideki Suzuki's free plugin for importing and editing Houdini content inside 3ds Max.
Monday, November 30th, 2015
Get the binaries of Hideki Suzuki's free plugin for importing and editing Houdini content inside 3ds Max.
Monday, November 30th, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders.
Thursday, October 15th, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools.
Wednesday, September 2nd, 2015
Updated: Free plugin to make Houdini's VFX tools accessible inside C4D now out in public beta.
Tuesday, June 23rd, 2015
Updated: New plugin for using Houdini content inside Unreal Engine 4 now available for testing.
Friday, April 3rd, 2015
Updated: new edition gives anyone making under $100K the full feature set of Houdini FX for $199/year.
Friday, August 8th, 2014
Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki.
Thursday, July 17th, 2014
Engine starts at $495; free plugin enabling users to edit Houdini content inside Maya ships in July.
Wednesday, April 23rd, 2014
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form.
Wednesday, November 20th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
API turns Houdini into "world’s most powerful plugin" for other DCC apps. Sign up to test the Maya and Unity plugins now.
Thursday, July 11th, 2013