March 15, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year. Read More »
December 8, 2015
New plugin enables games artists to edit procedural content created in Houdini inside Unreal Engine 4. Read More »
November 30, 2015
Get the binaries of Hideki Suzuki's free plugin for importing and editing Houdini content inside 3ds Max. Read More »
October 15, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders. Read More »
September 28, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader. Read More »
September 2, 2015
Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools. Read More »
June 23, 2015
Updated: Free plugin to make Houdini's VFX tools accessible inside C4D now out in public beta. Read More »
April 3, 2015
Updated: New plugin for using Houdini content inside Unreal Engine 4 now available for testing. Read More »
August 8, 2014
Updated: new edition gives anyone making under $100K the full feature set of Houdini FX for $199/year. Read More »
July 17, 2014
Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki. Read More »
April 23, 2014
Engine starts at $495; free plugin enabling users to edit Houdini content inside Maya ships in July. Read More »
November 20, 2013
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form. Read More »
August 6, 2013
Updated: We round up the main new products from the show - including five more we missed first time round. Read More »
July 11, 2013
API turns Houdini into "world’s most powerful plugin" for other DCC apps. Sign up to test the Maya and Unity plugins now. Read More »