Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Share physically based materials between host apps or mental ray with the plugins' new MDL format.
Tuesday, December 22nd, 2015
Price of the GPU-based Maya renderer cut permanently to €359. New Cinema 4D version out now.
Wednesday, November 25th, 2015
Intriguing new tool denoises Arnold, V-Ray, Corona and Redshift renders, generating clean images 2-9x faster.
Wednesday, November 4th, 2015
Version 5.3 of the texturing tool adds Nvidia's GPU-accelerated renderer, complete with Yebis post effects.
Friday, October 2nd, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
GPU production renderer gets new noise filter to clean up renders, plus support for Maya's XGen and Bifrost.
Thursday, August 6th, 2015
Fluid simulator gets new GPU based solvers, better OpenVDB support, new artist and TD tools.
Friday, July 31st, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims.
Tuesday, June 9th, 2015
Updated: Online service for turning 3D models into interactive online demos now priced at $50/month.
Friday, May 8th, 2015
Live linking plugin lets users render native 3D geometry or ORBX scenes in OctaneRender from within Nuke.
Friday, April 10th, 2015
Fire bananas at flags, pour goop on armadillos and melt bunnies in this real-time multiphysics test scene.
Tuesday, March 31st, 2015