Friday, April 10th, 2015 Posted by Jim Thacker

Otoy ships OctaneRender for Nuke

An early preview of OctaneRender for Nuke, posted by developer Paul Kinnane. Otoy has now officially released the plugin, which enables users to render geometry in OctaneRender from within Nuke.

Otoy has released OctaneRender for Nuke, the latest live-linking plugin for its GPU-based render engine, enabling users to render 3D scenes in OctaneRender from within Nuke.

The OctaneRender for Nuke features set
As well as Nuke’s own 3D geometry – the primitives and GeoReader data, at least; point clouds aren’t supported – the plugin renders data imported in Octane’s native OCS and ORBX formats.

Materials and render settings can be edited via a node graph window, which is also used to set up materials for other elements in a scene: the plugin doesn’t currently convert Nuke geometry or shaders automatically.

The Octane camera can be controlled from a Nuke camera, and the plugin also supports integration with Lightmap’s HDR Light Studio, enabling users to ‘paint in’ lighting by clicking in the Nuke viewer.

Animation sequences can be rendered via the OctaneRender node in the same way as with Nuke’s ScanlineRender node; or exported in OCS or ORBX format for rendering on a render farm.

Pricing and availability
OctaneRender for Nuke is available now for Nuke, NukeX and Nuke Studio 8 and above, running on 64-bit Windows only. It’s still officially in beta.

The plugin itself costs €99 (around $105), or you can buy it bundled with OctaneRender Standalone – which is required for it to work – for €379 ($400).

Read a full list of features in OctaneRender for Nuke on Otoy’s forum