Now shipping: New tool promises intuitive stroke-based workflow and some neat time-saving features.
Tuesday, November 22nd, 2016
Now shipping: New tool promises intuitive stroke-based workflow and some neat time-saving features.
Tuesday, November 22nd, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
Free version of Pixar's production renderer now available for learning, personal use, plugin development.
Wednesday, November 16th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
Suite of colour correction tools gets extended GPU support, new Renoiser plugin. Price up $100.
Thursday, October 27th, 2016
Naughty Dog's Christophe Desse explains how to use the renderer in production at Gnomon tomorrow. Watch free online.
Wednesday, October 26th, 2016
See the renderer's new features illustrated via a series of beautiful clips from Piper and FInding Dory.
Monday, October 24th, 2016
Now shipping: physically accurate renderer gets CUDA-based GPU render engine. Relighting system Multilight now a standalone tool.
Tuesday, October 11th, 2016
Reconstruct objects from photos shot against any background with the photogrammetry tool's new markerless workflow.
Sunday, October 9th, 2016
Updated: Latest preview shows the landscape generation software's new heightfield terrain system.
Sunday, October 9th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Updated: X-Particles dev Insydium posts price info and full demo video for its upcoming Cycles 4D plugin.
Tuesday, October 4th, 2016