March 13, 2020
Unreal Engine developer continues to buy its partners from its recent real-time digital human tech demos. Read More »
January 24, 2019
Buyout of Epic's tech partner from its amazing GDC demos to boost work on digital humans in UE4. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
September 24, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model. Read More »
May 18, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers. Read More »
April 26, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4. Read More »
March 28, 2018
New free plugins let users search for and import Sketchfab assets with Creative Commons licences. Read More »
March 26, 2018
Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality. Read More »
March 24, 2018
Update to add new level streaming, instancing and LOD features, plus replay system created for Fortnite. Read More »
March 23, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper. Read More »
March 22, 2018
Action-packed new reels reveal the amazing breadth of work now being created in game engines. Read More »
March 22, 2018
Watch Epic's eye-popping real-time demos, then discover the facial capture tech that powers them. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
March 21, 2018
Beautiful real-time clip shows some of the new rendering and materials options coming up in Unity 2018.1. Read More »
March 20, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics. Read More »