Check out the new features in the first production release of the hotly tipped real-time gaseous fluid simulator for games and VFX work.
Wednesday, March 15th, 2023
Check out the new features in the first production release of the hotly tipped real-time gaseous fluid simulator for games and VFX work.
Wednesday, March 15th, 2023
Get 50 stock FX clips, including explosions, fire and magic effects. ProRes/H.264 format, up to 4K, for commercial use.
Sunday, February 5th, 2023
Houdini edition of the renderer gets improved support for rendering clouds, oceans and hair.
Thursday, December 15th, 2022
Toolset for authoring USD scenes with the graph editor from Maya's Bifrost plugin now free under an Apache 2.0 licence.
Monday, December 12th, 2022
Sizeable update to the renderer adds support for Intel's OIDN for render denoising, plus multi-scattering in volumes like clouds.
Monday, December 12th, 2022
GPU-accelerated simulation tool uses a sparse grid solver to create smoke, fire and dust in real time.
Tuesday, November 8th, 2022
Cinematic effects plugin for Photoshop can now render particle animations over still images to create looping cinemagraphs.
Monday, October 10th, 2022
GPU-accelerated spectral renderer gets new dedicated smoke and fire material, plus temporal denoising.
Monday, September 19th, 2022
'Next evolution' of OpenVDB brings the power of AI to volumetric data, reducing the memory footprint of fluid simulations by up to 100x.
Tuesday, August 9th, 2022
Read a detailed run-down of new features in the procedural 3D app, including updates to simulation, creature effects, Solaris and Karma.
Thursday, July 21st, 2022
See a full list of new features in the next version of Houdini, including updates to creature effects, fluid simulation, Solaris and Karma.
Monday, July 18th, 2022
Eidos-Montréal's UnrealVDB lets users view VDB files inside Unreal Engine and render them with its path tracer.
Wednesday, July 13th, 2022
Check out the new features coming to the real-time fluid simulator's GPU particle system, including motion trails and 'force masking'.
Tuesday, July 12th, 2022