See what's new in this major compatibility-breaking update to the Substance plugin for Blender.
Tuesday, August 16th, 2022
See what's new in this major compatibility-breaking update to the Substance plugin for Blender.
Tuesday, August 16th, 2022
Check out the curve-based hair system due in Blender 3.3, and the upcoming real-time compositor.
Monday, July 11th, 2022
Once Nvidia-only GPU renderer now supports AMD gaming and workstation GPUs on Windows as well as macOS.
Monday, June 27th, 2022
Read our pick of the 5 key changes to the open-source 3D app, from the new 3D painting tools to Light Groups and fast shadow caustics.
Wednesday, June 8th, 2022
Open-source render denoiser used in Arnold. Blender and V-Ray now supports AMD, Intel & Nvidia GPUs.
Tuesday, May 17th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes.
Wednesday, March 9th, 2022
V-Ray and Corona still dominate market, but UE4, Twinmotion and D5 Render all gaining ground.
Thursday, February 3rd, 2022
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
Updated: see our pick of the five key changes in this milestone release of the open-source 3D app, from Cycles X to the Pose Library.
Friday, December 3rd, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021
See how the major rewrite of the renderer has evolved from initial alpha to its release in Blender 3.0 next week.
Thursday, November 25th, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021