Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders.
Monday, August 24th, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders.
Monday, August 24th, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
Donation to the open-source 3D app's dev fund will help fund 20 full-time core Blender developers.
Sunday, August 23rd, 2020
Get futuristic 3D buildings in the native formats of 3ds Max, Blender, C4D, Maya, Houdini, UE4 and Unity. For commercial use.
Monday, August 17th, 2020
Neat add-on for creating 3D head models from images now works with photos from multiple cameras.
Tuesday, August 11th, 2020
Promising open-source tool can now create 3D characters licensed for use in commercial games work.
Wednesday, August 5th, 2020
New app from Dust3D developer Jeremy Hu turns source meshes into uniform all-quad geometry.
Tuesday, August 4th, 2020
FXhome's iOS camera tracking app also exports to HitFilm; the paid version exports to After Effects.
Tuesday, August 4th, 2020
See the month's best 3D models - including downloadable vehicles from Porsches to police cruisers.
Tuesday, August 4th, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims.
Thursday, July 30th, 2020
Strings-free €30,000/year donation will help pay for new Blender staff - now including non-developers.
Thursday, July 30th, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin.
Tuesday, July 28th, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020