If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
New free work-in-progress tool resurfaces meshes for 3D printing and troubleshoots common errors.
Monday, October 14th, 2013
As of 1 February 2015, a subscription contract will be your only way to stay up to date with new features.
Thursday, October 10th, 2013
Updated: Max, Maya and Mudbox extensions now available: nothing for Softimage or MotionBuilder this time.
Tuesday, October 1st, 2013
Free R&D plugin lets users of the Kinect-like device puppeteer characters live inside MotionBuilder.
Thursday, September 26th, 2013
Cost of rental may appeal more to studios than freelancers, but user feedback has been broadly positive.
Tuesday, September 10th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
Free tech preview provides simple, semi-automatic tools to clean up laser scan and photogrammetry data.
Thursday, August 8th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats.
Tuesday, July 23rd, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max.
Monday, July 15th, 2013
Still showing on other people's stands, but no booth of its own at the show for the first time in a decade.
Monday, June 24th, 2013
Demo of Otoy's ORBX technology shows Max being streamed from the cloud to Firefox on a Mac laptop.
Thursday, May 16th, 2013