Arnold

Autodesk unveils Maya 2017

Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.

Monday, July 25th, 2016

Review: Iray for 3ds Max

Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.

Thursday, July 14th, 2016

Ephere releases Ornatrix for Maya

Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering.

Tuesday, July 12th, 2016

Autodesk buys Solid Angle

Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.

Monday, April 18th, 2016

The Foundry ships Mari 3

Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.

Thursday, December 3rd, 2015