Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Material authoring tool gets new export window with presets for UE4, Unity and common renderers.
Friday, March 13th, 2020
Scattering plugin gets improved object painting and distribution, plus option to scatter V-Ray Lights.
Thursday, February 27th, 2020
Create interiors for VFX work with Digital Domain lighting lead Adrien Vallecilla's new Gnomon tutorial.
Saturday, February 22nd, 2020
See how Nvidia's top-of-the-range gaming GPU performs in our real-world 3D and GPU rendering tests.
Thursday, February 6th, 2020
Updated: Version 1.1 of TD Florian Croquet's tool for converting XGen hair to hair cards now works for feathers as well.
Thursday, February 6th, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs.
Tuesday, January 28th, 2020
Cost of multi-user subs to 3ds Max and Maya to go up around 14%; M&E Collection up around 33%.
Thursday, January 23rd, 2020
Watch the best tech breakdowns of 2019, as determined by 120,000 CG Channel Facebook followers.
Sunday, January 12th, 2020
New Cinema 4D edition of the popular hair, fur and feather simulation plugin works with both Arnold and Redshift out of the box.
Tuesday, January 7th, 2020
FX TD's handy app exports Maya models, shaders, lights, cameras - and now animation - to Clarisse.
Tuesday, December 24th, 2019
Popular smoke and fire simulation software now available for Cinema 4D as well as 3ds Max and Maya.
Wednesday, December 18th, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019