Saturday, February 22nd, 2020 Posted by Jim Thacker

Master the art of creating a photorealistic interior scene

The Gnomon Workshop has released Creating a Photoreal Interior, a guide to creating interior environments in Maya, recorded by Digital Domain look dev and lighting lead Adrien Vallecilla.

The six-hour video workshop sets out a complete workflow for laying out, modelling, texturing, lighting, rendering and compositing a photorealistic interior for entertainment work.

Master production workflows for creating interior environments for VFX work
Creating a Photoreal Interior tackles the challenge of creating and lighting an interior scene from the point of view of visual effects work, rather than architectural visualisation.

During the training, Vallecilla sets out a workflow based around the tools used in VFX production pipelines.

The walkthrough begins with blocking in the scene and modelling base objects in Maya, then sculpting details in ZBrush and texturing the assets in Mari.

Lighting and look development is done in Maya, and the scene rendered in Arnold for compositing in Nuke.

Vallecilla also sets out best practices for production and provides practical tips and tricks, including how to apply knowledge of real-world cameras to Maya, and the importance of Fresnel effects in CG.

About the artist
Adrien Vallecilla is a look dev and lighting lead at Digital Domain, where he has worked on movies including Avengers: Infinity War, Terminator: Dark Fate and Spider-Man: Homecoming.

He has worked in the VFX industry for over five years, at studios including Scanline VFX and MPC.

Pricing and availability
Creating a Photoreal Interior is available via an online subscription to The Gnomon Workshop, providing access to over 300 detailed tutorials. Subscriptions cost $49/month or $490/year.

Read more about Creating a Photoreal Interior on The Gnomon Workshop’s website

Full disclosure: CG Channel is owned by Gnomon.