Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
New 'Xenon' update makes the real-time lighting tool available to Blender users for the first time.
Tuesday, September 8th, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin.
Tuesday, July 28th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020
Download seven free add-ons for the character animation software, from utility tools to rigging systems.
Wednesday, May 1st, 2019
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work.
Tuesday, February 26th, 2019
Web app aimed at small-to-mid-sized studios is described as 'better than Excel, cheaper than Shotgun'.
Tuesday, February 19th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.
Wednesday, January 17th, 2018
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017