Now shipping. See videos of the new LoD system, motion graphics tools and media core; and the Radeon ProRender render engine.
Friday, September 1st, 2017
Now shipping. See videos of the new LoD system, motion graphics tools and media core; and the Radeon ProRender render engine.
Friday, September 1st, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
Find out how to get Unity and Unreal Engine running with iOS 11's ARKit and High Sierra's macOS VR.
Wednesday, June 7th, 2017
Radeon Pro 500 series available in iMacs now; new top-of-the-range Radeon Pro Vega 64 and 56 to come in December.
Wednesday, June 7th, 2017
New top-of-the-range graphics workstation will feature 5K display, up to 18 CPU cores and 128GB RAM. Existing iMacs also updated.
Tuesday, June 6th, 2017
Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration.
Tuesday, April 25th, 2017
New ZBook 17 G4 also joined by new versions of the ZBook 15 and ZBook Studio, and a new Ultrabook, the 14u.
Friday, April 21st, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017
New apps added to online render service alongside Maya and Nuke. GPU compute coming next year?
Monday, November 28th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016