Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another.
Friday, August 2nd, 2019
Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another.
Friday, August 2nd, 2019
Free game engine gets new procedural vegetation system, plus sizeable update to the Script Canvas visual scripting system.
Thursday, June 20th, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
Update to free game engine improves workflow in the Asset Browser and Entity Outliner, particularly if working with slices.
Thursday, December 20th, 2018
Free game engine gets new Simple Motion component for assigning motion clips to characters, plus support for MikkT tangent space.
Saturday, November 17th, 2018
Free game engine gets readymade components for generating roads and rivers, new pose blending options in the animation editor.
Monday, July 30th, 2018
Free game engine gets support for morph targets, new wind and force volumes, volumetric cloud system, visual scripting improvements.
Tuesday, May 15th, 2018
Advertorial: Nice Shoes CTO Robert Keske reveals what governs the award-winning studio's choice of new technology.
Monday, April 9th, 2018
Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
Read Amazon's list of key changes to its free AAA game engine, plus our pick of the best of the rest.
Sunday, December 24th, 2017
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository.
Friday, August 18th, 2017
Render farm manager gets a range of new security features; support for KeyShot, Altus and Silhouette.
Thursday, March 9th, 2017
Buyout of Deadline and Krakatoa developer will bolster Amazon Web Services' cloud rendering offerings.
Wednesday, March 8th, 2017