Updated with new video: check out the new features in this major update to the real-time animation software, along with its new pricing.
Wednesday, May 25th, 2022
Updated with new video: check out the new features in this major update to the real-time animation software, along with its new pricing.
Wednesday, May 25th, 2022
Planar tracker gets new set of non-destructive video preprocessing tools to help solve tricky shots.
Monday, May 2nd, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come.
Wednesday, April 20th, 2022
Photorealistic two-minute real-time Unity short showcases new skin and hair simulation technologies.
Tuesday, March 22nd, 2022
Update to the real-time gaseous fluid simulator adds support for Wacom tablets, EXR backplates.
Thursday, March 17th, 2022
Terrain generator for games and real-time work gets new system for creating roads, deforming the land surface automatically to match.
Monday, March 14th, 2022
Photogrammetry app gets integration with Unity's ArtEngine texture-processing tool, new Orthophoto Editor, USD export.
Thursday, March 10th, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes.
Wednesday, March 9th, 2022
Tree-generation software for VFX and games gets freehand editing mode, new tools for integrating 3D scans, and new pricing model.
Monday, January 17th, 2022
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material.
Saturday, December 11th, 2021
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5.
Thursday, December 9th, 2021
Updated: see our pick of the five key changes in this milestone release of the open-source 3D app, from Cycles X to the Pose Library.
Friday, December 3rd, 2021