3D authoring tool for WebGL, Flash and mobile games gets terrain generator, new physics options.
Wednesday, October 1st, 2014
3D authoring tool for WebGL, Flash and mobile games gets terrain generator, new physics options.
Wednesday, October 1st, 2014
Long-awaited update to intuitive NURBS modeller adds lots of nice new tools, plus multi-touch support.
Monday, September 22nd, 2014
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Budget Maya crowd-simulator adds option to control actors via particles, new squash-and-stretch system.
Wednesday, May 15th, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools.
Tuesday, March 26th, 2013
Next-generation AI middleware to supersede the old Kynapse system on its release later this year.
Tuesday, September 18th, 2012
Updated with neat new demo video: sub-$1,000 crowd simulator now batch renders jobs much faster.
Wednesday, August 15th, 2012
Update to the work-in-progress 3ds Max crowd simulation system adds realistic characters, motion synthesis.
Friday, July 13th, 2012
Middleware developer releases its games AI toolsets as inexpensive Unity plugins.
Friday, February 24th, 2012
Creator of the Digital Extra System incorporated into Unreal Engine 3 and other AI middleware tools.
Tuesday, November 8th, 2011
Watch a complete video guide to this cool new Maya crowd-simulation system: full release next month.
Monday, September 26th, 2011
New plug-in offers fuzzy logic-driven AI, physics engine and RIB output. Can anyone tell us if it works?
Tuesday, September 13th, 2011
Check out this new video of the fuzzy logic system in the upcoming Agent crowd simulation plug-in
Wednesday, March 23rd, 2011