Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
New 3ds Max edition of the Academy Award-winning crowd simulator is V-Ray ready; includes free $3,000 'Ambient Agent'.
Tuesday, July 26th, 2016
Real-time physics system used on Assassin's Creed: Unity expected to help power the Xbox One Cloud.
Tuesday, October 6th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
3D authoring tool for WebGL, Flash and mobile games gets terrain generator, new physics options.
Wednesday, October 1st, 2014
Long-awaited update to intuitive NURBS modeller adds lots of nice new tools, plus multi-touch support.
Monday, September 22nd, 2014
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Budget Maya crowd-simulator adds option to control actors via particles, new squash-and-stretch system.
Wednesday, May 15th, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools.
Tuesday, March 26th, 2013
Next-generation AI middleware to supersede the old Kynapse system on its release later this year.
Tuesday, September 18th, 2012
Updated with neat new demo video: sub-$1,000 crowd simulator now batch renders jobs much faster.
Wednesday, August 15th, 2012
Update to the work-in-progress 3ds Max crowd simulation system adds realistic characters, motion synthesis.
Friday, July 13th, 2012
Middleware developer releases its games AI toolsets as inexpensive Unity plugins.
Friday, February 24th, 2012