3ds Max and Cinema 4D crowd animation system gets new cloning tools and V-Ray 3.0 compatibility.
Tuesday, April 1st, 2014
3ds Max and Cinema 4D crowd animation system gets new cloning tools and V-Ray 3.0 compatibility.
Tuesday, April 1st, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows
Monday, March 31st, 2014
Formerly 3ds Max-only real-time UV mapping toolset now available to Maya users, too. It costs under $20.
Tuesday, March 25th, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Updated with 5 new models: get 3D furniture in OBJ, FBX and MAX format, licensed for commercial use.
Monday, March 24th, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Autodesk also to offer subscription customers access to Softimage even after support is withdrawn.
Monday, March 10th, 2014
Allan McKay's neat 30-minute video explains how the ash effects from the Super Bowl spot were created.
Monday, March 10th, 2014
Got an educational email address? Download the GPU-based renderer plus 3ds Max and Blender plugins.
Friday, March 7th, 2014
'Best of the strengths' of the software to transition to sister apps as firm refocuses development efforts.
Tuesday, March 4th, 2014
Handy $20 3ds Max script creates grass and vegetation without the need to use hair or particles.
Thursday, February 27th, 2014
Games texturing tool gets new baking options and ability to group nodes. Eight new video tutorials, too.
Tuesday, February 25th, 2014