Sizeable update adds new layered material, animated proxies, vector displacement, better anisotropy.
Wednesday, November 4th, 2015
Sizeable update adds new layered material, animated proxies, vector displacement, better anisotropy.
Wednesday, November 4th, 2015
First update to top gaseous fluid simulator in three years boosts speed, adds new tools for art directing sims.
Tuesday, October 27th, 2015
Inexpensive one-click UV unwrapping tool gets new options for selecting and organising UVs and handling seams.
Wednesday, October 14th, 2015
Free tech preview offers 'easy-to-use physically based rendering' in 3ds Max, both locally and in the cloud.
Thursday, October 8th, 2015
Create complex CG tools without coding with Fabric's long-awaited new visual programming system.
Thursday, October 1st, 2015
Renderfarm manager gets support for multiple jobs in the Submitter; new Max and Maya-specific options.
Tuesday, September 22nd, 2015
Make horses do handstands with this cool free squash-and-stretch quadruped rig for 3ds Max.
Thursday, September 17th, 2015
Game engine adds support for Windows 10, native integration with Visual Studio, plus new lightmap baking and Biped import options.
Friday, September 11th, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come.
Wednesday, September 2nd, 2015
Handy-looking plugin reorganises Max's UI to speed up skinning workflow, adds new 'bubble' envelope system.
Tuesday, September 1st, 2015
Update will let users simulate 20,000 AI-driven crowd characters in real time. New 3ds Max plugin coming too.
Wednesday, August 26th, 2015
Subscription Drop 2 for the 3ds Max physics plugin adds new smoke solver, direct particle rendering.
Tuesday, August 18th, 2015