1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls.
Wednesday, June 8th, 2016
Cheaper than the Entertainment Creation Suites it replaces on 1 August, though it omits Softimage.
Tuesday, June 7th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.
Thursday, May 26th, 2016
Open-source renderer gets new shadowcatcher system, plus variance clamping to reduce artefacts in renders.
Wednesday, May 18th, 2016
Big update to renderer adds new denoising function, texture baking, support for multiple interactive render regions.
Monday, May 16th, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Cool new plugin lets you populate scenes by painting in objects and watching them settle under gravity.
Tuesday, April 12th, 2016
3ds Max scattering and modelling plugins get 'up to 100%' speed boost on V-Ray renders, new UI to manage large scenes.
Tuesday, April 12th, 2016