Pixologic founder releases two-part tutorial on ZBrush's hard-surface modelling toolset.
Wednesday, October 13th, 2010
Pixologic founder releases two-part tutorial on ZBrush's hard-surface modelling toolset.
Wednesday, October 13th, 2010
Cesar Dacol Jr. navigates you through the processes of internal and external forces that cause wrinkles.
Monday, August 16th, 2010
Pixologic outdoes itself again with the release of ZBrush 4.0.
Wednesday, August 11th, 2010
New version of ZBrush to be released 27th July in LA.
Friday, July 16th, 2010
Awesome artwork showing the digital sculpture from the game.
Wednesday, February 10th, 2010
[Sponsored] Enter the 3D character design and animation contest to get access to the Reallusion tool suite and a chance to win cash prizes.
Friday, June 5th, 2026
Lightweight 3D modelling and UV mapping software gets a 100x boost in viewport rendering speed, plus full glTF support.
Wednesday, June 3rd, 2026
Check out the new features in this major update to the neat standalone tool for editing animation caches created in other DCC software.
Monday, June 1st, 2026
Check out the new features in this varied update to the popular toolkit for hard surface and organic modeling in Houdini.
Saturday, May 30th, 2026
Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
Monday, May 18th, 2026
Upcoming Dragontail Peak updates will also bring the veteran terrain-generation software to Linux and macOS as well as Windows.
Tuesday, May 12th, 2026
Check out the new features in the GPU production renderer, including the new hex tiling system to minimize visible repeats in textures.
Thursday, May 7th, 2026
Check out the latest features in the production renderer, including support for Windows on ARM and hardware ray tracing on AMD GPUs.
Tuesday, April 21st, 2026