Crytek releases stunning new tech demo and clips of 11 projects being completed in the game engine.
Friday, March 4th, 2011
Crytek releases stunning new tech demo and clips of 11 projects being completed in the game engine.
Friday, March 4th, 2011
Innovative - and inexpensive - hybrid biased/unbiased renderer gets first commercial release
Thursday, March 3rd, 2011
Good-looking pre-alpha gameplay footage on show for EA/DICE's upcoming Windows FPS.
Thursday, March 3rd, 2011
Developer promotes standard UIs, 'one click' interoperability, and price savings on its new bundle deals.
Wednesday, March 2nd, 2011
Mainly standardisation with other Autodesk apps and UI updates, but also support for stereo workflow.
Wednesday, March 2nd, 2011
3D paint package to gain support for Ptex format, large production data sets, character posing workflow.
Tuesday, March 1st, 2011
ICE toolset expanded to cover modelling and Syflex cloth; Lagoa Multiphysics rolled into software.
Tuesday, March 1st, 2011
New version gets improved viewport, node-based render set-up, PhysX, DMM, better fluids, new motion trails.
Tuesday, March 1st, 2011
New live content game authoring tool links Maya directly to game engines.
Tuesday, March 1st, 2011
Update to feature Nitrous viewport, start of unified physics system, new LSCM UV unwrap tools.
Tuesday, March 1st, 2011
Ignore the dance sequences and the lack of extra features: Megamind is a superior supervillain comedy, says Fernando Caire.
Tuesday, March 1st, 2011
Read in-depth Q&As with Guerrilla Games' Killzone 3 art team and TRON director Joseph Kosinski.
Monday, February 28th, 2011
Read the inside story of last night's festivities in the Double Negative VFX Supervisor's online diary.
Monday, February 28th, 2011