Popular library of real-world scan data adopts the cross-application material format supported in V-Ray and Unreal Studio.
Tuesday, April 30th, 2019
Popular library of real-world scan data adopts the cross-application material format supported in V-Ray and Unreal Studio.
Tuesday, April 30th, 2019
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
Neat Unity add-on removes baked-in lighting from textures generated using photogrammetry software.
Tuesday, July 11th, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
V-Ray chosen as render engine for new visualisation tool aimed at 'graphic designers, not 3D experts'.
Wednesday, January 11th, 2017
Updated: Unity Plus subscribers get option to turn off the splash screen; users of the free Personal edition can customise it.
Friday, June 17th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Game engine adds support for Windows 10, native integration with Visual Studio, plus new lightmap baking and Biped import options.
Friday, September 11th, 2015
DirectX and Vulkan competitor to spread from iOS to desktop Macs as part of OS X El Capitan this fall.
Thursday, June 11th, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Get Arvin Villapando's new brick, rock and sidewalk materials, for use in Max, Maya, Modo, UDK or Unity.
Tuesday, February 3rd, 2015
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013