Modo 10.0v1 due out in Q2, and 'opens new doors' for games and VR. Modo 10.1 and 10.2 to follow.
Tuesday, March 8th, 2016
Modo 10.0v1 due out in Q2, and 'opens new doors' for games and VR. Modo 10.1 and 10.2 to follow.
Tuesday, March 8th, 2016
Get a glimpse of mobile games to come with this cool UE4 demo created using the new graphics API.
Wednesday, February 24th, 2016
Browser-based system for editing and retargeting mocap data becomes an offline tool with a £99 price tag.
Friday, February 19th, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150.
Thursday, January 7th, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Riot Games' Gary Huang explains his workflow at a free event at Gnomon in LA on Wednesday. Watch free online.
Monday, December 14th, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Jason Lewis puts HP's top-of-the-range pro mobile system through a battery of real-world tests.
Tuesday, November 10th, 2015
Download all of the assets from the firm's 2013 GDC demo for use in your own Unreal Engine projects.
Friday, September 18th, 2015
Get thousands of character and environment models from Epic's iOS games for use in any UE4 project.
Friday, September 11th, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
Get male and female 3D scanned characters in OBJ and MAX formats, both licensed for commercial use.
Thursday, August 20th, 2015