Unexpectedly major update to the game engine adds a new web editor, new CPU lightmapper, and native support for Apple's M1 chips.
Tuesday, April 27th, 2021
Unexpectedly major update to the game engine adds a new web editor, new CPU lightmapper, and native support for Apple's M1 chips.
Tuesday, April 27th, 2021
Hotly tipped next-gen character creator now free in early access, along with 50 sample characters.
Wednesday, April 14th, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free.
Monday, April 12th, 2021
Discover how Rebellion's VFX team created the game's colourful trailer using Houdini and Unreal Engine.
Saturday, April 10th, 2021
Third minor update in a row for the digital sculpting software adds a new Windows installer, but no new features or listed bugfixes.
Sunday, March 28th, 2021
Iterative update to the 3D software updates key modelling tools like Smart Extrude, and the Bake to Texture system for games work.
Wednesday, March 24th, 2021
Motion-capture editing tool gets support for Python 3 and quite a range of workflow improvements.
Wednesday, March 24th, 2021
Handy $5 app turns your iPhone or iPad into a real-time virtual camera controller for Maya or Blender.
Monday, March 22nd, 2021
Recreate realistic real-world materials in Maya and Redshift with The Gnomon Workshop's tutorial.
Monday, March 15th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021
Fix performance bottlenecks and optimise art assets in UE4 with The Gnomon Workshop's masterclass.
Thursday, March 4th, 2021
New Blender edition of 3d-io's popular 3ds Max plugin optimises UV packing of complex models.
Monday, March 1st, 2021