Theme: Open World
1st Place: Kaioshen
2nd Place: Akim
3rd Place: ZDood
Tuesday, April 16th, 2013
Theme: Open World
1st Place: Kaioshen
2nd Place: Akim
3rd Place: ZDood
Tuesday, April 16th, 2013
Preview data from its inertial mocap systems directly on a character, rather than importing FBX files.
Friday, April 12th, 2013
Update to the open-source HDR file format should finally make deep compositing available in most tools.
Thursday, April 11th, 2013
Free update to the texturing tool adds live link to Photoshop, new graph profiler, better 3D preview.
Friday, March 29th, 2013
Watch videos of the new workflow for optical marker data, pipeline APIs, Ruler tool and light-setup system.
Wednesday, March 27th, 2013
Watch demos of the new camera sequencer, ICE and Syflex options - and lots of videos about CrowdFX.
Wednesday, March 27th, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools.
Tuesday, March 26th, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013
But unlike previous sneak peeks, the menu options are blurred out in the video. Post your guesses here.
Friday, March 8th, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer.
Friday, March 8th, 2013
Real-time mental ray viewer for Maya gets new render snapshot system, material and lighting overrides.
Thursday, March 7th, 2013