Open-source app handles common asset and render management tasks. Integrates with Blender, Max, Maya, Houdini, Nuke.
Sunday, April 29th, 2018
Open-source app handles common asset and render management tasks. Integrates with Blender, Max, Maya, Houdini, Nuke.
Sunday, April 29th, 2018
Advertorial: Nice Shoes CTO Robert Keske reveals what governs the award-winning studio's choice of new technology.
Monday, April 9th, 2018
Get the salary you deserve with Doom and Call of Duty concept artist Eliott Lilly's 10 career tips.
Monday, March 5th, 2018
Production management platform gets support for studio-wide media browsing, plus more options for shot review and financial analysis.
Tuesday, February 20th, 2018
Cuts to be made by cancellation of entire projects rather than trimming product teams across the board.
Thursday, November 30th, 2017
Crowd animation tool for 3ds Max and Cinema 4D gets new Unreal Engine plugin, multi-scene loader, physically based render engine.
Friday, November 24th, 2017
Discover how artists working in their personal time created a 3D short using the same tech as a Disney feature.
Wednesday, November 22nd, 2017
Update to renderfarm manager restores desktop controller app in addition to web-based interface.
Tuesday, November 14th, 2017
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring.
Friday, October 27th, 2017
Blender production tracking system and render manager used on the Institute's shorts now in public beta.
Thursday, July 13th, 2017
Former CMO and architect of the firm's move to a subscription-only business appointed to top job.
Tuesday, June 20th, 2017
New cloud-based rendering service will let users submit jobs directly inside 3ds Max and Maya. Sign up for the preview.
Friday, May 26th, 2017
Render farm manager gets a range of new security features; support for KeyShot, Altus and Silhouette.
Thursday, March 9th, 2017