GPU-accelerated spectral renderer gets new dedicated smoke and fire material, plus temporal denoising.
Monday, September 19th, 2022
GPU-accelerated spectral renderer gets new dedicated smoke and fire material, plus temporal denoising.
Monday, September 19th, 2022
Scattering plugin gets support for V-Ray 6, plus new options for replacing scene objects by name.
Thursday, July 14th, 2022
Once Nvidia-only GPU renderer now supports AMD gaming and workstation GPUs on Windows as well as macOS.
Monday, June 27th, 2022
3D modelling and rendering tool gets new spline extrusion workflow, plus updates to key modifiers.
Thursday, June 16th, 2022
Major update to the renderer adds new object scattering, decal and cutaway systems, plus new pricing.
Wednesday, April 13th, 2022
3D modelling and rendering software gets glTF support, plus updates to the Physical Material, retopology tools and auto-backup.
Wednesday, March 30th, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta.
Tuesday, March 15th, 2022
Pixologic founder Ofer Alon and entire ZBrush team have joined Maxon. See what the deal means for ZBrush and its sibling products.
Wednesday, January 12th, 2022
3ds Max renderer gets new texture projection system V-Ray Decal and light instancing with VRayInstancer.
Tuesday, October 26th, 2021
Powerful multiphysics plugin gets new MPM solvers to simulate granular fluids like sand and snow.
Thursday, September 16th, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes.
Tuesday, September 14th, 2021
Free update to the UV unwrapping tool adds neat UV packing system and Projection unwrapping mode.
Thursday, August 12th, 2021
Check out the updates to Smart Extrude, modifiers and retopology in the latest version of the 3D modelling and rendering software.
Wednesday, June 16th, 2021