New 1.2 update adds liquid-simulation toolset to promising new 3ds Max smoke and fire engine.
Wednesday, December 15th, 2010
New 1.2 update adds liquid-simulation toolset to promising new 3ds Max smoke and fire engine.
Wednesday, December 15th, 2010
Take your mind off the Christmas crush with our pick of the recent teasers for next year's holiday titles.
Wednesday, December 15th, 2010
How to bake global illumination and ambient occlusion to textures in Maya.
Tuesday, December 14th, 2010
Maxwell Render 2.5 gains Maxwell Fire preview renderer, updates to subsurface scattering and scripting.
Tuesday, December 14th, 2010
Discover how Radium/ReelFX used Houdini to create a custom 'firework' tool for pyrotechnic promo video.
Monday, December 13th, 2010
"If Shepard doesn't bring help soon, there won't be an Earth left to save."
Monday, December 13th, 2010
finalRender 3.5 and 3.5 SE gain overhauled GI and stereo camera rig from Alice in Wonderland.
Friday, December 10th, 2010
New low-cost edition of powerful procedural city-modelling app brings instant urbanity to Vue users.
Friday, December 10th, 2010
Q: What do you get when a man with a deer's head meets his girlfriend's hunting-obsessed father? A: Four minutes of viewing pleasure
Thursday, December 9th, 2010
Discover how to preserve crisp shadows in your V-Ray renders in Matt Guetta's exclusive tutorial.
Thursday, December 9th, 2010
Games streaming service broadens horizons to serve 3D software to mobile devices over the cloud.
Wednesday, December 8th, 2010
Flatiron 1.6 targets handheld game developers needing good-looking textures for minimal memory.
Wednesday, December 8th, 2010
Now shipping: check out the new stereo rig, dispersion controls, car paint material, and more.
Tuesday, December 7th, 2010