The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
Loom's creators abandon spiders for sea anemones in this trippy underwater-themed ident.
Wednesday, November 9th, 2011
New crowd simulation system gets IK and Look At behaviours. Price now fixed at $4,999.
Wednesday, November 9th, 2011
Creator of the Digital Extra System incorporated into Unreal Engine 3 and other AI middleware tools.
Tuesday, November 8th, 2011
Updated: Vue edition of procedural city-generation software retained, despite product line-up being cut to Basic and Advanced editions.
Tuesday, November 8th, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
Update to 3D texture-generation tool boosts processing speed, adds autorotation and autocalibration.
Monday, November 7th, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble.
Monday, November 7th, 2011
For images under 800 pixels in size, at least, thanks to Next Limit's new standalone rendering plug-in.
Friday, November 4th, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm.
Friday, November 4th, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables.
Friday, November 4th, 2011
Autodesk UK's 3ds Max expert comes to the end of his 100-day tips marathon. Read the results here.
Thursday, November 3rd, 2011
Set of Nuke stereo workflow plug-ins gets major update, including new retiming and focus-matching tools.
Thursday, November 3rd, 2011