Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Cage Deformer, Lattice Deformer, Meta Mesh, Boolean Tool and Heat Shrink Plus manipulate complex geometry in real time.
Tuesday, December 24th, 2013
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever.
Monday, December 23rd, 2013
Updated: Cospective's new service puts its award-winning shot-review technology inside Chrome or Firefox.
Monday, December 23rd, 2013
Games veteran Andras Kavalecz's 3D Look Development in Modo explores asset creation from start to finish.
Friday, December 20th, 2013
Free update to unique digital painting tool adds Blur and Glow filters, full 64-bit support for larger images.
Friday, December 20th, 2013
Updated: New Apple workstations now available to order, if you have $2,999 or $3,999 going spare.
Thursday, December 19th, 2013
Maya particle renderer adds Magma toolkit from 3ds Max edition, better surfacing and shadowing options.
Wednesday, December 18th, 2013
GoBOXX 2725 is "likely more powerful than the desktop workstation you're currently using", says firm.
Wednesday, December 18th, 2013
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013
Check out eight minutes of beautiful Houdini effects breakdowns from the epic Russian war movie.
Tuesday, December 17th, 2013
Disney veteran Frederic Durand's Light and Shadow shows that good lighting is about more than just lights.
Monday, December 16th, 2013
The matte painter on Oblivion and Thor: The Dark World faces our barrage of tech and career questions.
Friday, December 13th, 2013