3ds Max and Cinema 4D crowd animation system gets new cloning tools and V-Ray 3.0 compatibility.
Tuesday, April 1st, 2014
3ds Max and Cinema 4D crowd animation system gets new cloning tools and V-Ray 3.0 compatibility.
Tuesday, April 1st, 2014
Promising beta software lets users retopologise complex 3D scan data semi-automatically.
Tuesday, April 1st, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows
Monday, March 31st, 2014
Francesco Corvino's five-hour masterclass sets out better ways to create photorealistic environments.
Friday, March 28th, 2014
The Fast & Furious 6 veteran tells us how a chance meeting with Ralph McQuarrie led to a career in VFX.
Wednesday, March 26th, 2014
Formerly 3ds Max-only real-time UV mapping toolset now available to Maya users, too. It costs under $20.
Tuesday, March 25th, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Updated with 5 new models: get 3D furniture in OBJ, FBX and MAX format, licensed for commercial use.
Monday, March 24th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
Updated: Renderer gets Alembic support and real-time animation scrubbing with motion blur. Neat.
Friday, March 21st, 2014
Get the current version of Quixel's Photoshop games texturing toolset, once priced at $499, for nothing.
Wednesday, March 19th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014