Riot Games' Gary Huang explains his workflow at a free event at Gnomon in LA on Wednesday. Watch free online.
Monday, December 14th, 2015
Riot Games' Gary Huang explains his workflow at a free event at Gnomon in LA on Wednesday. Watch free online.
Monday, December 14th, 2015
Free update for registered users adds new camera matching and digital matte painting toolset.
Monday, December 14th, 2015
Subscriber-only update adds option to import or export weight maps, new baking and LOD functionality.
Friday, December 11th, 2015
Updated, now out of beta: Upload animations to the model-viewing service in FBX format and see them play in your browser.
Friday, December 11th, 2015
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
View them in a web browser and adjust light and camera positions to get the anatomy reference you need.
Wednesday, December 9th, 2015
Same specs as the mid-range FirePro W5100, but smaller, less power-hungry, and a bit cheaper.
Wednesday, December 9th, 2015
Maya plugins for browsing shaders get new search and favourites options. Base edition is still free.
Tuesday, December 8th, 2015
New plugin enables games artists to edit procedural content created in Houdini inside Unreal Engine 4.
Tuesday, December 8th, 2015
Updated, now shipping: Standalone tool coverts ultra-dense point cloud data into production-ready meshes.
Thursday, December 3rd, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated, now shipping: watch videos of the new features, including better UltraHD and gesture support.
Thursday, December 3rd, 2015
Video: See the updates to the Max Creation Graph and new real-time decals workflow for the TextPlus tool.
Wednesday, December 2nd, 2015