Updated: High-speed GPU-based renderer for animated series gets native Maya material export system.
Wednesday, June 3rd, 2015
Updated: High-speed GPU-based renderer for animated series gets native Maya material export system.
Wednesday, June 3rd, 2015
Online animation platform's core tech to be integrated into Photoshop; other services to be migrated to Creative Cloud.
Tuesday, June 2nd, 2015
The texturing tool gets lots of useful little workflow improvements in the node graph, plus a new HSV mode.
Friday, May 29th, 2015
Updated: Voxel sculpting package gets new PBR materials system, Photoshop-compatible layer groups, new UV options.
Friday, May 29th, 2015
Updated, now shipping: Nifty $60 tool mimics how real watercolour and acrylic paint flows and blends.
Thursday, May 28th, 2015
Come to Action: The Animator's Process at Gnomon's Hollywood headquarters, or see the sessions streamed live online.
Wednesday, May 27th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools.
Friday, May 22nd, 2015
Download the VES Award-winning VFX studio's in-house image viewing, shot review and editing tool.
Thursday, May 21st, 2015
C4DtoA plugin lets Arnold render "most Cinema 4D features", plus scenes created using TurbulenceFD or X-Particles.
Tuesday, May 19th, 2015
Update to renderfarm manager adds option to modify parameters after jobs have been submitted.
Friday, May 15th, 2015
Big update readies real-time image-based lighting design tool for serious VFX work, including Alembic and FBX support.
Thursday, May 14th, 2015
Online animation service gets faster, WebGL-based site. Autorigging tool now free to use on some characters.
Wednesday, May 13th, 2015