Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Open-source digital paint package gets cool new 2D animation toolset, with export to commercial apps.
Tuesday, May 31st, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Updated: Beta 3.0 of next-gen animation system adds new weight painting and editing tools for skinning characters.
Tuesday, May 31st, 2016
Watch our pick of the show's hottest research - from new ways to 3D print Moomins to Schrödinger's Smoke.
Monday, May 30th, 2016
See Alex Alvarez's class on creating photorealistic 3D environments at Gnomon's LA campus on Thursday, or watch free onine.
Monday, May 30th, 2016
New tech lets UE4 users import Alembic files, complete with hierarchies, material assignments and deformations.
Friday, May 27th, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Cool new Autodesk Research tech uses readymade 'activators' to apply Disney's 12 principles of animation to any sketch.
Tuesday, May 24th, 2016
Just one highlight of the free talk on games environment art at Gnomon's Hollywood campus this Thursday. Watch free online.
Monday, May 23rd, 2016
Support for Google's new mobile VR platform available already. Source code out now, binaries due in June.
Friday, May 20th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Psyop CG supervisor Stephen DeLalla's 10-hour video provides a vital primer in look development.
Wednesday, May 18th, 2016