Allegorithmic releases Substance Painter 2.1
Allegorithmic has released Substance Painter 2.1, the latest update to its 3D texture painting software, adding a number of features designed to make the software more accessible to VFX as well as games artists.
The update addresses three key limitations of the software when it comes to VFX work: lack of a Linux version or support for UDIM-based assets generated in tools like Mari, and the maximum output resolution for textures.
New CentOS and Ubuntu versions, support for UDIM files and 8K texture map export
The first of these is pretty self-explanatory: Substance Painter now runs on CentOS 6.6 and Ubuntu 12.4.
In addition, the software can now import and export UDIM assets. Each UDIM tile is converted into a new texture set, with a new viewport picking method that “allows you to quickly select the UDIM you want to work on”.
The UI also now scales to 4K monitors; while textures can be exported at 8K resolution.
Allegorithmic describes 8K export as “experimental”, noting that “we are still working on a more integrated 8K workflow, but have included it in this version so that you can start experimenting with it”.
“Customer requests have clued us into a simple fact: VFX artists want access to Substance Painter,” said CEO Sébastien Deguy. “These new features bring us one step closer to giving them exactly what they want.”
Other new features
There are also a number of smaller changes in Substance Painter 2.1, including the option to choose bit depth when exporting a texture map; bake multiple texture sets at once; and updates to the UI and scripting options.
You can read a full list in the online changelog via the link below.
Pricing and availability
Substance Painter 2.1 is available now for Windows 7+, Linux and Mac OS X 10.10+.
New Indie licences of the software, intended for artists and studios earning less than $100,000 per year, cost $149; full Pro licences cost $590. The update is free to registered users.