Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Videos: Update adds complete motion graphics toolset, new rigging tools and updates to Bifrost. See them in action here.
Tuesday, April 19th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Could new high-end light field movie cameras eliminate greenscreen work? CG Channel investigates.
Tuesday, April 12th, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available.
Wednesday, April 6th, 2016
See the best new work created with Substance Designer and Painter: from personal stills to AAA titles like Uncharted 4.
Thursday, March 24th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Video: Beautiful new reel shows particle effects and character animation rendered using the real-time viewer.
Friday, March 18th, 2016
Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system.
Thursday, March 17th, 2016
Big update to free AAA game engine adds Substance integration, mobile support - and a proper FBX importer.
Thursday, March 17th, 2016
Update promises "enhanced visuals" plus GPU instancing, better multicore rendering and VR support.
Thursday, March 17th, 2016