Maxon releases Cinema 4D 2025.2
Maxon has released Cinema 4D 2025.2, the latest version of its 3D software for motion graphics, VFX and visualization work.
The update integrates Rocket Lasso’s Spline Modifier Capsules, and updates the particle simulation toolset, including the option to use Fields or vertex maps to control emission.
The launch video also includes a teaser for a new liquid simulation system – not part of Cinema 4D 2025.2 itself, but “coming soon”.
Rocket Lasso Spline Modifier Capsules like Electric Spline are now available inside Cinema 4D.
Popular Rocket Lasso Spline Modifier Capsules now integrated directly into Cinema 4D
The headline change in the release – almost the first third of the launch video is devoted to it – is that Rocket Lasso‘s Spline Modifiers are now integrated directly into Cinema 4D.
The seven modifiers, previously available as Capsules for Cinema 4D subscribers, are now available directly in the Deformer palette.
They can be used for procedural modeling and animation, but particularly for motion graphics and UI design: the launch video also shows readymade generators for fabric weave structures and ‘constellations’ – 3D networks of lines connecting points or particles.
Particle simulation: new interactive viewport manipulators and emission control options
Cinema 4D 2025.2 also brings further updates to the new particle simulation toolset rolled out in Cinema 4D 2024.4 last year.
Key changes include new interactive handles for particle emitters, making it possible to resize the emitter, or edit its emission speed and direction, directly in the viewport.
It is also now possible to control the density of particle emission using Cinema 4D’s Fields, procedural noises, and vertex maps.
You can see the exact options available for the Basic Emitter, Mesh Emitter and Spline Emitter in the online manual.
In addition, custom properties are now automatically generated for particles based on their usage, and there are new outputs for the Flock and Predator-Prey modifiers.
When caching particle simulations, it is now possible to use Cubic or Cubic Monotone interpolation, which gives smoother results than the existing Linear interpolation.
Other changes
General workflow improvements include a new Align to Plane mode mode for the Look At Camera, which can be used to keep text aligned to the view during camera movements.
It is also now possible to sync the frame rate in the Render Settings to the Project Frame Rate.
New liquid simulation system “coming soon”
However, perhaps the biggest new feature shown in the launch video isn’t in Cinema 4D 2025.2 itself, but in an upcoming version of the software.
According to Maxon, it is “gearing up to release a powerful new liquid simulation system bringing the beauty and complexity of realistic fluid dynamics right into your creative workflow”.
As well as water, the video shows viscous fluids like lava and melted chocolate, while the demo scenes show a range of small and medium-sized liquid simulations of the type for which many artists would currently turn to third-party tools like X-Particles or RealFlow.
The liquid simulation toolset is “coming soon”, but Maxon hasn’t said whether that means Cinema 4D 2025.3, or whether it is still further off.
Price and system requirements
Cinema 4D 2025.2 is compatible with Windows 10+ and macOS 13.6+. It is available rental-only, with Cinema 4D subscriptions costing $109/month or $839/year.
Read a list of new features in Cinema 4D 2025.2 in the online release notes
Read more about the new features in Cinema 4D in the online manual
Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.