Thursday, April 8th, 2021 Posted by Jim Thacker

Master character rigging in Maya for game development

The Gnomon Workshop has released Character Rigging in Maya for Game Production, a detailed guide to production skills recorded by Respawn Entertainment technical artist Taylor Whitsett.

A detailed guide to Maya character rigging workflows for game development
During the workshop, which includes five hours of video training, Whitsett shares his character rigging techniques, developed through work on games franchises including The Walking Dead and Medal of Honor.

Whitsett explores how to apply basic rigging principles to create complex character rigs creatively, building up from establishing a character pipeline to setting up the bind skeleton and creating a control rig.

Later parts of the workshop explore building automated rigging and animation systems.

The training is recorded in Maya, Autodesk’s games-industry-standard animation tool, and uses Paul Tosca’s free Nyra character model, but the techniques can be applied to any character.

About the artist
Taylor Whitsett is a technical animator at Respawn Animation, working on an unannounced AAA title.

He has worked on both indie and AAA titles for PC, VR, mobile and console, including The Walking Dead: Saints & Sinners, PWND, Rival: Crimson x Chaos, and Medal of Honor: Above and Beyond.

Pricing and availability
Character Rigging in Maya for Game Production is available via an online subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions cost $49/month or $490/year.

Read more about Character Rigging in Maya for Game Production on The Gnomon Workshop’s website

Full disclosure: CG Channel is owned by Gnomon.