The Gnomon Workshop has released Creating a Photorealistic Prop for Production, a guide to modelling and shading hard-surface objects, recorded by Avengers and Game of Thrones artist Babak Bina.
The workshop, which comprises over three hours of video training, sets out current industry-preferred workflows in Maya, Mari and V-Ray, and is aimed at artists of all skill levels.
Discover current industry-preferred modelling and shading workflows in Maya and Mari
Beginning with photographic references of a vintage paraffin torch, Bina dissects the anatomy of the object, explaining how to approach the modelling of a photorealistic digital replica.
The workshop then explores different hard-surface modelling methods in Maya, and how good decision-making early in production can avoid problems further down the line.
Bina then sets out a procedural texturing workflow for the asset, including best practices for creating a UV layout in Maya, and how to harness the power of Mari’s RGB masks and shared layers.
Before leaving Mari, Bina uses the software’s V-Ray shader for a portion of the look dev work, before making final adjustments in Maya, where the completed asset is rendered using V-Ray.
As well as the training videos themselves, viewers can download high-resolution photographs and a labelled cross-section view of the paraffin torch, and the textures shown in the workshop.
About the artist
Babak Bina has worked as a 3D generalist and character artist for VFX facilities including DNEG, Method Studios and Scanline VFX. His credits include Avengers: Infinity War and Game of Thrones.
He also mentors students at Vancouver’s Think Tank Training Centre, and recently co-directed multi-award-winning short film The Seahorse Trainer.
Pricing and availability
Creating a Photorealistic 3D Prop for Production is available via an online subscription to The Gnomon Workshop, giving you access to over 300 tutorials. Subscriptions cost $49/month or $490/year.
Read more about Creating a Photorealistic 3D Prop for Production on The Gnomon Workshop’s website
Full disclosure: CG Channel is owned by Gnomon.
Tags: Babak Bina, Creating a Photorealistic Prop for Production, Gnomon, hard surface modeling, look dev, look development, Mari, Maya, modeling, movie prop, procedural texturing, rendering, RGB mask, shading, shared layer, texturing, The Gnomon Workshop, Training, tutorial, V-Ray, vfx, video, visual effects, workshop
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