Tuesday, June 12th, 2018 Posted by Jim Thacker

Sneak peek: rendering Corona materials in V-Ray for 3ds Max

Chaos Group CTO Vlado Koylazov has posted a preview video showing native Corona materials being rendered directly in V-Ray, its sister application.

According to Koylazov, in addition to CoronaMtl itself, V-Ray Next will import common Corona textures like CoronaTriplanar, CoronaNormal and CoronaBitmap and render their V-Ray equivalents on the fly.

The feat was recently accomplished in reverse in Corona Renderer 2 for 3ds Max – now available as a first release candidate – which can render a V-Ray scene without conversion.

Due in a future update to V-Ray Next for 3ds Max, along with VFB2
The new functionality is due to roll out in a hotfix release to V-Ray Next for 3ds Max, the major update to the renderer that shipped last month.

Other features confirmed for future service pack releases include VFB2, a reworking of V-Ray’s frame buffer that builds in a history stack and compositing controls for render elements.

You can see it in action in this video of V-Ray for Modo – Chaos Group has confirmed that it will also be avaiable in 3ds Max and other editions of the renderer.

In this thread on Chaos Group’s forum, Koylazov notes that the render layering functionality will provide a “short cut” to the kind of light mixing functionality available in Corona.

You can also read more about the V-Ray for 3ds Max product roadmap – and about the future of rendering technology in general – in our recent interview with Chaos Group CCO Lon Grohs, linked below.

Read more about Chaos Group’s roadmap after V-Ray Next in our interview with Lon Grohs