Wednesday, July 15th, 2015 Posted by Jim Thacker

Andrew Hazelden releases RocketComp for Maya


New workflow plugin RocketComp automatically assembles footage rendered in Maya into compositing projects in 10 common compositing, editing and image-editing applications: in this case, Blackmagic Design’s Fusion.

Dover Studios co-founder Andrew Hazelden has released RocketComp, a new Maya plug-in that links the software to 10 popular compositing, editing and image-editing packages.

The plugin automatically converts footage and still images rendered in Maya into compositing projects in the linked software, complete with relevant metadata.

Works with the main compositing, editing and 2D tools
RocketComp links Maya to all of the main desktop compositing tools – Nuke, Fusion, After Effects and HitFilm Pro – along with key editing and 2D tools like Photoshop, Premiere Pro, Illustrator, Krita and Gimp.

As well as references to the Maya renders, the projects it builds include details like sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.

You can see screenshots explaining how the projects are structured in each host app on Hazelden’s blog.

The plugin will recognise images rendered using Maya’s internal render engines, including mental ray, plus Arnold, Maxwell Render and Hazelden’s own PlayblastVR, though not V-Ray yet.

It also supports scenes with multiple cameras, so it should cope with stereoscopic and VR workflows.

Pricing and availability
RocketComp is avaible now for Maya 2012 and above, running on 64-bit Windows, Linux and Mac OS X 10.9 and above. A single cross-platform licence costs $249; a five-user licence costs $995.

Read more about RocketComp on Andrew Hazelden’s blog

Read the online documentation for the plugin