Friday, September 13th, 2013 Posted by Jim Thacker

Autodesk announces Flame Premium 2014

Improved 3D warping in Action: one of the new features in Flame Premium 2014, the forthcoming update to Autodesk’s VFX and finishing system. See more feature videos on Autodesk’s YouTube channel.

Autodesk has unveiled Flame Premium 2014, the forthcoming update to its effects, grading and finishing system, at IBC 2013, building on last year’s subscriber-only 20th Anniversary Edition.

New features include enhanced real-time colour grading; support for 3D warping in Action; improved tracking; and Reactor 2.0, Autodesk’s GPU-driven Batch pipeline.

Flame Premium 2014 is due to ship later this fall. More details below.

Autodesk, Inc. announced the new capabilities of its Flame Premium 2014 software at the International Broadcasting Convention 2013 (IBC). On display in the Autodesk Stand, 7.D25, from September 13-17, the latest release of Flame Premium combines the creative capabilities of Autodesk Flame 2013 20th Anniversary Edition software, Autodesk Smoke Advanced software and Autodesk Lustre software in an efficient, intuitive new workflow that integrates visual effects and editorial finishing. Autodesk Flame Premium 2014 also features powerful new 3D visual effects creation tools, a graphics processing unit (GPU) pipeline that extends across the application for improved interactivity in the workflow, and enhanced real-time color grading tools, helping simplify and accelerate complex production tasks.

Key Features
Flame Premium 2014 boasts a unified new workflow that was first introduced to Autodesk Subscription customers in the Flame Premium 2013 20th Anniversary edition. The workflow links the dynamic Flame desktop, effects and editorial timeline, Batch procedural compositing environment and Action 3D compositing to provide a more efficient method of working.

Based on input from the Flame community, the new release also includes several other feature enhancements to provide artists with greater creative control. Highlights include: support for 3D warping in action, enhanced tracking to improve tracking accuracy on challenging elements, and Reactor 2.0, the GPU-driven Batch pipeline, which provides 16-bit floating point precision throughout the application. With Reactor 2.0, artists can preview and reorder effects in the timeline during playback and access more effects tools including GMasks and a single layer Action, as well as directly convert timeline compositions to Batch trees, to help artists quickly and efficiently iterate projects. Finally, real-time color grading with the new Lustre ShotReactor helps to improve background rendering and offers faster image processing.

Visit Autodesk’s Flame Premium website