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Solid Angle releases Arnold for Cinema 4D

Tuesday, May 19th, 2015 | Posted by Jim Thacker


A preview video for C4DtoA, Solid Angle’s new bridging plugin between Cinema 4D and the Arnold renderer, recorded by Rasmus Brinkløv last year. The plugin has now been officially released.

Solid Angle has released C4DtoA, its plugin linking Cinema 4D and Arnold. Cinema 4D joins Maya, Softimage and Houdini as the latest DCC application to get native support for the VFX-industry-standard renderer.

The C4DtoA plugin was previewed at Siggraph last year, and was originally due to ship by the end of 2014.

Supports “most features” of Cinema 4D, plus key third-party add-ons
C4DtoA supports “most Cinema 4D features”, including instances, cloners, deformers, generators, MoGraph geometry, hair, and Thinking Particles. The display updates interactively in “virtually all” parts of the software.

In addition, the plugin supports distributed rendering via Team Render, the network rendering system introduced in Cinema 4D R15. Key third-party dynamics plugins TurbulenceFD and X-Particles are also supported natively.

According to Solid Angle, another unique feature in C4DtoA is a node-based material editor for “assembling arbitrarily complex shader networks following Arnold’s node-based approach”.

Pricing and availability
C4DtoA is available for Cinema 4D R15 and above on Windows and Mac OS X. The plugin is a free download. A node-locked licence of Arnold costs €730 (around $815); a floating licence costs €1,095 ($1,220).

Read more about C4DtoA on Solid Angle’s website

Read more about C4DtoA on Maxon’s website

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