October 11, 2021
Renderers win primetime Emmy Awards alongside crowd simulation tools Massive and Golaem Crowd. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
March 7, 2019
MAXtoA 2.4.43 adds option to export as Arnold points primitives, plus new options for instancing Particle Flow systems. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
March 8, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX. Read More »
February 21, 2018
Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4. Read More »
August 18, 2017
Free educational licences now available. Price of commercial subscriptions halved when renting in blocks of five. Read More »
May 9, 2017
Firm reverses its policy on acquiring the renderer from Solid Angle last April, moves to rental-only pricing. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
March 31, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL. Read More »
March 24, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April. Read More »
August 3, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins. Read More »
July 26, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer. Read More »
April 18, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel. Read More »
September 21, 2015
Core renderer gets support for refractive dispersion, better volumetrics. Maya plugin gets initial support for Bifrost. Read More »
May 19, 2015
C4DtoA plugin lets Arnold render "most Cinema 4D features", plus scenes created using TurbulenceFD or X-Particles. Read More »
September 23, 2014
New Houdini to Arnold plugin now available to download alongside the Maya and Softimage versions. Read More »
August 3, 2014
Performance gains of up to 50% for the core renderer; plugins due out at Siggraph and by the end of this year. Read More »