Check out the new features in Autodesk's production renderer, including new controls for tonemapping toon-shaded renders.
Thursday, May 23rd, 2024
Check out the new features in Autodesk's production renderer, including new controls for tonemapping toon-shaded renders.
Thursday, May 23rd, 2024
Check out the changes in the compatibility-breaking update to the renderer, including better denoising and progressive rendering.
Thursday, March 28th, 2024
Check out the latest changes to renderer, including better toon shading and faster rendering of mesh lights.
Thursday, October 5th, 2023
Check out the new features in the production renderer, including faster GPU rendering, and Apple Silicon support for Houdini users.
Thursday, August 10th, 2023
Update makes CPU renders on Intel, AMD and Apple CPUs perceptually identical, and edits to large scenes 'nearly instantaneous'.
Thursday, June 8th, 2023
See the crazy motion graphics effects created by the renderer's distance shader, supported in 3ds Max, Cinema 4D, Houdini & Maya.
Thursday, March 30th, 2023
New version of the renderer adds native Apple Silicon support and improves USD workflow. 3ds Max, C4D and Maya plugins updated.
Monday, November 21st, 2022
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0.
Saturday, January 30th, 2021
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018